Posts Tagged ‘figure invention’

New Mobile Artist Pose Tool by Riven Phoenix

January 16, 2013

 From the founder and creator of “The structure of Man Human Figure Drawing Course”- Riven Phoenix has developed a cool,  slick 3d figure application for smart phones(androids).

Description

Breakthrough figure posing tool for the artist. Declared the Top 10 must have App by ImagineFX magazine, Now you can always have your very own reference model with you. You can create any pose quickly with an easy to use pose interface. Its simple, just select the body part and then pose the figure. You can pose both the male and female figure. The coolest feature most important to artist is the figures use no constraints allowing geometry to intersect. This allows Artist to pose from realistic to extreme poses. Use it for Drawing, Manga, Illustration, Character Design, Animation, Story Boarding, Comic Books.The Post Tool 3D was designed by the Artist Riven Phoenix author of the breakthrough figure drawing course ‘The Structure of Man HD’ used in over 68 Countries.The Pose Tool uses state-of-the-art 3D Engine that allows you to pose organic figure models.”Top 10 Must-Have Art App” – ImagineFx magazine #92″Once you get a feel for it, Pose Tool 3D is a great little reference tool for digital artists” – ImagineFx magazine #92

“Pose Tool 3D is a great way for artists on the move to experiment with character poses.” – ImagineFx magazine #92

Touch Controls:

– One Finger – Orbit around figure

– One Finger Tap – Select body part

– Two Finger Pinch – Zoom in and Out and Pan at the same time. This feature gives you the ability to setup dramatic shots for your poses quickly. Very powerful feature.

Menu Features:

– Pose Buttons – Help Menu – Save Current Pose – Load Last Saved Pose – Center Figure – Reset Figure to T-Pose – Hide Menu Bar – 3 Point lighting System – Muscle Maps Mode – Gesture System mode – Life Drawing Mode – Mannequin Mode – Cube Guides – Average Male/Female body type  – Heavy Male/Female body type  – Old Male/Female body type  – Skinny Male/Female body type  – Muscular Male/Female body type

Male and Female Organic Moving Parts:

– Head – Neck – Shoulders – Upper Arm – Lower Arm – Hand – Finger – Chest – Abs – Upper Leg – Lower Leg – Feet

www.AlienThink.com

https://play.google.com/store/apps/details?id=com.alienthink.posetool3d

http://www.amazon.com/gp/product/B00AJN677S

pose tool 1 unnamed2 unnamed3 unnamed4 unnamed5

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Drawing the leg bones and muscles revisited II

January 28, 2012

This is the second stage of the leg bones and muscles. I studied Riven Phoenix and Rubins Anatomy book. Note, this is a small study, only 8.5″x11″ cropped.

Drawing the Torso-Revisited

December 26, 2011

Anatomy of the torso revisited. This is the second installment to my small 8.5″x11″ sketch sheets. I used the similar approach with Riven Phoenix using a general proportions scale. From there I used actual reference from anatomy and figure drawing books. For reference book list, please see previous post on the skull.

I will also do a larger scale of the torso to get clearer details of the muscles.

Drawing The Skull and Muscles Re-Visited

December 22, 2011

Its been a year or so since I worked along with the Riven Phoenix Figure Invention series. I decided to re-visit anatomy and study from several anatomy and figure drawing books. I feel this time around I’m more familiar and experienced with studying and understanding the head. My goal is to be very fluid and consistent with my anatomy studies;  and enough understanding and mastery to teach it, and excel in my concept drawings and illustrations.

Moving forward, I decided to do a study of the skull from several views. The muscle drawings were not as detailed as I would have liked to illustrate, considering all the studies were on a small 8.5×11 sketch sheet. I plan to do a large, and clearer  detailed studies of the muscles and skulls soon. One last note, I also improved on the form and extruding the skull(especially the side view) as the earlier studies of the skull were a bit to narrow and short for the back half of the skull.

Book Resources:The Human Figure-an Anatomy For Artists by David K Rubins,  Figure Drawing For All It’s Worth by Andrew Loomis, Figure Drawing:Design and Invention by Michael Hampton.

To see the earlier studies follow this link.

https://urbanrockwell.wordpress.com/category/figure-drawing-info-reviews/page/3/

Ian McCaig “A Favorite Artist”

March 20, 2011

I was extremely inspired by Ian McCaig when I saw him on the panel at Gnomon Live in the summer of  ’08. McCaig has been working in the entertainment industry as an artist of many hats; cconcept designer, illustrator, animator, and screenwriter. I purchased his DVD training tutorial titled, “Visual Storytelling with Ian McCaig” What’s unique about this title is the many dimension in which he breaks down the fundamentals of drawing and storyboarding.

In Vol.1 he explains while simultaneously tells and draws out the Anatomy of a story. It’s really amazing how he wings a story, explains the basics, of story telling, and able to draw it as fast as he’s telling it. Very nice details are in the drawings as well. Once he’s finished sketching and telling the story, he show’s you his painting process.

I highly recommend getting this DVD.(There are 4 volumes to complete the set)

Other notes on Ian McCaig:

Iain is an internationally recognized and award winning artist and one
of the motion picture industry’s leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him on of the most sought after artists working in the entertainment industry today. He has worked for Lucasfilm as one of the principal designers on Star Wars Episode One—The Phantom Menace, Star Wars Episode Two—Attack of the Clones, and: Star Wars Episode Three—Revenge of the Sith. His work includes the landmark designs for Queen Amidala and Darth Maul. His other film credits include: James Cameron’s ‘Terminator II’, Steven Spielberg’s ‘Hook’, Francis Ford Coppola’s ‘Dracula’, Neil Jordan’s ‘Interview With the Vampire’, Sony/Revolution/Universal’s ‘Peter Pan’, and Warner Brothers’‘Harry Potter and the Goblet of Fire’. He is also Co-Producer and Concept Design Director on Ascendant Pictures’ science-fiction epic: ‘Outlander’

Also, check out his latest book:  Shadowline: The Art of Iain McCaig

http://iainmccaig.blogspot.com/p/inspiration.html
http://www.amazon.com/Shadowline-Art-Iain-McCaig/dp/1933784245/ref=reg_hu-rd_dp_img_T2
 http://www.thegnomonworkshop.com/store/product/157/Visual-Storytelling-with-Iain-mccaig-Vol.1

Don Bluth(Dragons Lair Artist) Animation tutorials

October 6, 2010

Don Bluth Animation Tutorials
So, you want to be an animator? Learn from an Animation Master, Don Bluth, through his animation tutorials which are jam-packed with phenomenal techniques and secrets. Get inspired with expert Tips that will instruct you how to design entertaining characters and show you how to develop fresh ideas quickly. These DVD tutorials are intended to expand your understanding of both Traditional and CG animation techniques.  With these informative lessons, you too can have a successful career in the animation industry.
Don’s highly instructional animation dvd’s will motivate you to greater heights whether you’re a young student or a seasoned professional.  All your animation technique questions will be answered in these awesome tutorials.

http://www.donbluthanimation.com/

Dynamic Light and Shade

July 5, 2010

In this great book by Burne Hogarth, Dynamic Light & Shade is a must for any illustrator, concept artist, animator, comic artist or anyone in the realm of creative art. One should highly consider adding this book to their collection. This book teaches you from extensive examples on how to render and invent light, for drawing and painting figures in compositions.

The book starts with very simple silhouettes of primitive objects- to dynamic figures. From there, it teaches you how to see and understand positive and negative space; learning to see your composition in minimal light, single light sources to a variety of many other types of lighting and rendering;  indoor, out-door, etc.

Bottom line, if you’re an artist and want to make your work look 3 dimensional, then understanding light and shade, and being able to incorporate it into your illustrations and compositions are a must.

Figure Drawing: Gesture Approach Front, Back, Side view

April 28, 2010

This is a full turn around view of the figure using the geture drawing approach.

Also, this is my first full figure turn around. I need to practice this more often to get better at it.

Drawing the Human Skeleton with Riven Phoenix

April 21, 2010

In this example, I illustrated a generic version of the human skeleton. Once I got through the front, side, and back view of the skeleton; I began to understand the figure at a faster pace.

ke note of the proportions of each section of the body in relation to the size of thes skull.

Riven Phoenix skull studies

February 26, 2010

Here are studies of the skull and skull muscles that I’ve learned following Riven Phoenix studies. Key things to remember are: the studies are not super accurate but a general approach to speed up the understanding of the skull. I like the approach of using abstract forms of the muscles so I don’t get so caught up in paying attention to every detail and curve of each individual muscle. I also like how he gave the muscles generic terms like muscle a, muscle b, etc.; That helped speed it up so I wasn’t spending so much time trying to pronounce and remember every muscle; especially since I’m not a doctor. lol. Anyway, check it out. Note* I’m still learning if you see little flaws here and there, but you have to start somewhere; If I find any, I will correct it and notify those interested.

Click on each thumbnail to zoom in.