Posts Tagged ‘Fantasy art’

Introduction to Animal Anatomy Marshall Vandruff

July 17, 2012

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I recommend this tutorial on animal anatomy to anyone that has never studied the anatomical structure and functions of animals, anyone interested in creature design for games and films, or maybe thinking about illustrating them in any field on a professional level. It will also help give you an even clearer understanding on the  how to draw animal books you may or may not have yet.

This comprehensive introduction to animal anatomy is for artists who want to draw authentic-looking animals from their imagination. Marshall demonstrates that the core of this skill is in knowing animal bones and muscles, constructing them as three-dimensional forms, and practicing these disciplines until they become easy enough to let your impulses take over. He uses hundreds of drawings to show the major components of various animals, how their anatomy works, and how to draw them so that they look anatomically authentic, solid and alive. 3D artists looking to enhance their understanding of basic animal form and motion will also benefit from Marshall’s presentation. Instructor for this title: Marshall Vandruff

Purchase the dvd at The Gnomon Workshop link below:

http://www.thegnomonworkshop.com/store/product/867/Introduction-to-animal-anatomy

Marshall Vandruff

Freelance Illustrator

Marshall Vandruff has worked as a writer, illustrator, voice-over artist and consultant for nearly thirty years. His clients include MAD Magazine, Warner Brothers, Hanna-Barbera, Dark Horse Comics, Nickelodeon, Insomniac Games, Disneyland, LeapFrog, Rockstar, Blizzard Entertainment, AutoDesk, The Gnomon Workshop, Imagine FX, and over forty advertising agencies. He has taught over 200 Drawing, Anatomy, and Storytelling courses at colleges, universities, and corporations.

http://www.marshallart.com/

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My first youtube video-“The Making of Mother Earth’s Color Portrait”

June 7, 2012

This is a fantasy portrait of Mother Earth; painted digitaly in Corel Painter X. This is the first of 10 finished pieces in a series for my conservation project. My goal is to produce a mini movie on the making of the project, to go along with the actual paintings for future art exhibits. Stay tuned for more updates on my youtube channel, art, news, and shows.

Thanks for watching!

Also, please leave a comment or hit the like button, and share with others.

Michael Burton

Drawing and Painting Fantasy landscapes and Cityscapes

March 18, 2012

I had a chance to read through the book, Drawing and Painting Fantasy landscapes and Cityscapes book by Rob Alexander. The book is an easy read and has lots of nice paintings and sketches to look at for inspiration. The book didn’t have a step by step detailed approach for a beginner. Instead, Alexander gives you a list of materials that you will need for drawing and painting fantasy landscapes and cityscapes. From there he explores and introduces the essentials of color theory, light and shade, perspective, architecture, landscapes, composition, and how to observe nature. this is good because he is giving your mind some things to think about before you dive into it.

In the next sections of the book he explains and gives examples of different weather conditions in how the environments react to those changes in color, light and shadows, etc. He also explores different textures and conditions of rocks, mountains, sand, desert, snow, ice, rain, water, underwater, and other surfaces and how you can combine the elements with architecture and other design ideas. lastly, he gives you ideas and examples of how other experienced artists working in the industry approach creativity in drawing and painting environments.

With Alexander’s approach you get a real good sense of what you need to get the understanding as well as getting started in creating your own fantasy and sci-fi worlds. Also, this book would mesh well with James Gurney books on instruction in Color theory and light, and imaginative Realism; in the sense that you can read Alexander’s book as a summary on what Gurney has deeply explored in his two books, as quick reminders of things to know and look for.

Check out more of Rob Alexanders work, books, and other products at his website;

http://robalexander.com/

Poser Debut

June 16, 2011

Poser debut is great for 3d operations, but its also great for 2D artists that need refrence for figures, models, lighting, characer studies and development, etc.,

We’ve all watched 3D movies or played 3D games, and most of us have dreamed about making our own 3D art and animation. You probably thought that 3D software is too hard to learn, or too challenging to be fun. Now, there’s Poser Debut. Finally there’s an easy way to learn 3D and be creative, even if you can’t draw or have never taken an art class. Poser Debut is a 3D playground. Create scenes, add 3D characters, pose them, animate them and make cool images or videos. It’s easy. It’s fun. It’s Poser Debut.

Poser Debut comes with everything you need to get started in 3D. You’ll quickly learn 3D with our easy to follow, step by step project guide. And Poser Debut’s library includes dozens of ready to pose 3D characters from cute cartoon characters and animals to robots and accurate photo-realistic humans. Poser Debut also includes lots of clothing, props to build scenes, cameras, lights and pre-built poses that can be dropped right onto your characters. Within minutes you can start to render 3D scenes into gorgeous art and cool animations that will impress your family and friends.

Why Use Poser Debut?

The easiest way to learn 3D and have fun at the same time!

Create cool 3D art even if you can’t draw or have never taken an art class.

Affordable, yet fully featured, Poser Debut creates still images or animated videos

Poser Debut includes over a gigabyte of ready-to-go 3D content so you can get started right away.

Learn the basics of 3D and 3D character animation with our easy to follow, step by step project guide.

Expand your 3D skills with included training videos and tutorials.

Features

Over 80 fully rigged, fully posable, 3D characters

Includes 2GB of clothing, hair, props, textures, pose sets, cameras, lights facial expressions and hand poses.

In-app Project Guide teaches how to use Poser with video and easy to follow instructions.

Drag and drop content into the scene from the Library Search.

Content Paradise™ from within Library for additional Poser content.

Turn 3D scenes into images or animation with Poser FireFly rendering engine.

Supports advanced Poser 8 rigging system for better bending 3D characters.

OpenGL real-time scene preview.

Supports spot light lights, point lights and infinite lights.

Performance optimizations for posing and rendering improvements on multi-processor systems.

System Requirements

512MB RAM (1GB or more recommended); OpenGL enabled graphics card or chipsetrecommended (recent NVIDIA GeForce and ATI Radeon preferred); 24-bit color display, 1024×768 minimum resolution; 2GB free hard disk space (4GB recommended); Internet connection required for Content Paradise; Adobe® Flash® Player 9; DVD-ROM drive (physical product only).

Windows

Windows: 7, Vista, XP; 700 MHz Pentium class or compatible (1 GHz or faster recommended); Windows® Internet Explorer® 7.

Macintosh

Mac OS X 10.6, 10.5; 700 MHz G4 processor (Intel Core Duo or 1 GHz G4 or faster recommended).

http://www.contentparadise.com/productDetails.aspx?id=17194

Douglas Klauba “A Favorite Artist”

March 28, 2011

This is a special “Favorite Artist” segment. Douglas Klauba is a fellow alumnus from the American Academy of Art in Chicago and art friend.

Doug’s work is very creative, inspiring and mind-blowing. When you see it you just shake your head in wonder of how he created that piece. His work is all done traditionally; in fact, his painting method is so intense and clean that it almost looks impossible for him to pull off so much detail, textures, and transparent effects, that it looked like he would have needed to retouch it in the computer to add finishing touches to his paintings. He just has an amazing eye and a great touch with the brush that works for him and his style.

I was also content to finally see him grace the pages of  Imagine Fx magazine(issue 65); as I feel people need to be aware of his exceptional contributions to the Fantasy-Sci-Fi, Illustration, Comic Book, and conceptual work along with any other elites in the field.

More on Douglas Klauba:

As a kid growing up in Chicago, Doug collected illustrated paperback covers, printed his own comic books and made movies with friends. His creative impulses lead him to a serious interest in painting, and he went on to graduate from the American Academy of Art in Chicago in 1985. After gaining valuable professional experience by working at several downtown illustration studios, Doug moved to California to study at the Academy of Art College in San Francisco.

Upon returning to Chicago, Doug established his own studio where his illustrations have been commissioned for posters, advertising, book covers, magazines, corporate communications, calendars and collector plates by various national and international agencies and design firms. His work has been recognized for its heroic-deco style that includes influences of WPA murals and Art Nouveau design.

Website & Blog:

http://www.douglasklauba.com

 

 

 

 

New Book Review on Fantasy Art

May 31, 2010

Draw & Paint The Realm of Faerie By Ed Org

I recently bought this book off amazon. What I liked most from this title is the style and  tons of examples on illustrating fantasy characters.  It’s not exactly a how to draw book. It’s more for people who already have solid drawing skills and want to take it to another level by, demonstrating great compositional skills, how and where to find classic reads for inspiration, setting up live models, and props for realistic reference drawing.