Posts Tagged ‘Drawing the figure’

Poser Webinar: Poser 11 New Features Overview Webinar

February 10, 2016

Poser Pro 11

I had a chance to check out the new Poser 11 overview.Their are new great features and updates that make this the best version of poser yet. Not sure? Check out the video overview for yourself.

Cick the link below to watch the poser 11 video

 Poser Webinar: Poser 11 New Features Overview Webina

Poser Pro 11 is the complete solution for creating art and animation with 3D characters. Includes over 5 GB of human and animal figures and 3D elements. Render scenes into photorealistic images and video for web, print, and film projects. As a standalone character animation system, or as a component in your production pipeline, Poser Pro 11 is the most efficient way for content creation professionals and production teams to add pre-rigged, fully-textured, posable and animation ready 3D characters in any project.

  • NEW! Physically Based Rendering
  • NEW! Improvements to Cartoon OpenGL Render
  • NEW! Area lights, caustics and volumetric materials
  • Fitting Room to convert your existing clothing and props to fit any figure Weight Map Creation Tools
  • Max, Maya, C4D, Lightwave and GoZ Integration
  • Network Rendering
  • 64 Bit Native Application
  • Game Development Features
  • 3D Content Creation Tools
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New Mobile Artist Pose Tool by Riven Phoenix

January 16, 2013

 From the founder and creator of “The structure of Man Human Figure Drawing Course”- Riven Phoenix has developed a cool,  slick 3d figure application for smart phones(androids).

Description

Breakthrough figure posing tool for the artist. Declared the Top 10 must have App by ImagineFX magazine, Now you can always have your very own reference model with you. You can create any pose quickly with an easy to use pose interface. Its simple, just select the body part and then pose the figure. You can pose both the male and female figure. The coolest feature most important to artist is the figures use no constraints allowing geometry to intersect. This allows Artist to pose from realistic to extreme poses. Use it for Drawing, Manga, Illustration, Character Design, Animation, Story Boarding, Comic Books.The Post Tool 3D was designed by the Artist Riven Phoenix author of the breakthrough figure drawing course ‘The Structure of Man HD’ used in over 68 Countries.The Pose Tool uses state-of-the-art 3D Engine that allows you to pose organic figure models.”Top 10 Must-Have Art App” – ImagineFx magazine #92″Once you get a feel for it, Pose Tool 3D is a great little reference tool for digital artists” – ImagineFx magazine #92

“Pose Tool 3D is a great way for artists on the move to experiment with character poses.” – ImagineFx magazine #92

Touch Controls:

– One Finger – Orbit around figure

– One Finger Tap – Select body part

– Two Finger Pinch – Zoom in and Out and Pan at the same time. This feature gives you the ability to setup dramatic shots for your poses quickly. Very powerful feature.

Menu Features:

– Pose Buttons – Help Menu – Save Current Pose – Load Last Saved Pose – Center Figure – Reset Figure to T-Pose – Hide Menu Bar – 3 Point lighting System – Muscle Maps Mode – Gesture System mode – Life Drawing Mode – Mannequin Mode – Cube Guides – Average Male/Female body type  – Heavy Male/Female body type  – Old Male/Female body type  – Skinny Male/Female body type  – Muscular Male/Female body type

Male and Female Organic Moving Parts:

– Head – Neck – Shoulders – Upper Arm – Lower Arm – Hand – Finger – Chest – Abs – Upper Leg – Lower Leg – Feet

www.AlienThink.com

https://play.google.com/store/apps/details?id=com.alienthink.posetool3d

http://www.amazon.com/gp/product/B00AJN677S

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Atlas of Human Anatomy for the Artist by Stephen Rogers Peck

December 28, 2012

Atlas Of Human Anantomy

I’ve studied out of this book for about a month; along with Andrew Loomis’s Figure Drawing for all its worth and David K. Rubins book on the figure. I must say this is one of the best anatomy books I’ve used. Inside this book you have sharp, great, clear photos and named description’s of the bones and muscles; followed by simplified drawings and shapes, to help you remember  the bones and their form;  in separate sections.

In the next section of the book they have nice b/w photos of nude models to help you train your eyes for surface landmarks on the body. There is also sections on Proportions, comparisons of body parts and alignment, varieties of physiques, male and female proportion in 7 life periods, racial types as well as facial expressions.

Overall I give this book 5 stars, as it was well planned out, informative and easy to follow. If you don’t have this book you should really consider adding it to your figure and anatomy section.

http://www.amazon.com/Atlas-Human-Anatomy-Artist-Galaxy/dp/0195030958/ref=cm_cmu_pg__header

Jason Manley – COLOR AND THE THEORY OF LIGHT

April 7, 2012

If you’re an artist looking to expand your knowledge on Color Theory and Light; this is definitely a must video to check out. If you have trouble getting your images to pop, or maybe they look to flat and saturated, or have trouble deciding what colors to use for a painting, or maybe you think you feel you have to use every color in your paint collection? Jason Manley gives a great presentation on Color Theory, gives great examples from the Old Masters approaches to handling light and color. He also gives advice and examples of how color theory and light are used in blockbuster films and video games.

COLOR AND THE THEORY OF LIGHT is one of the most elusive courses in education. We will be delving deeply into the importance of lighting theory for illustration, concept design, Fine Art, 3D, film, games, comics, and visual media of all kinds. Communicating the visual feeling of light, and depth of mood is of the utmost importance when making art, no matter the field or industry. Accurate visual, abstract, and emotional qualities of color will be focused on. We will cover basic, intermediate and advanced color theory as directly related to making visual art. Students will learn how to create focal areas, pictorial space through color movements and atmospheric perspective as well as narrative color control for precise and purposeful visual storytelling.

http://theartdepartment.org/streaming-classes/color-and-the-theory-of-art

Best instruction workshops to master ZBrush

March 30, 2012

I’ve checked out a lot of instruction on learning Z Brush; from tutorials in books, ebooks, magazines, forums, dvds, you tube, etc. I can honestly say after watching several free webinars from Ryan Kingsley, you will find the best resources and instruction on not only the program but, you will learn a lot of theory you can take into drawing, understanding form, the human body, workflow from a professional approach, and you will gain confidence in learning to sculpt in 3D if you’re new at it like I am.

What really tuned me into Ryan’s amazing teaching was checking out a couple of his you tube videos. The first one was anatomy 2.0, the other was Anatomy 2.0 going pro. Check out the videos for yourself, I’m sure you’ll agree and start learning Z Brush right away.

http://www.zbrushworkshops.com/

http://www.visualarium.com/

Do you want to be an Illustrator or Concept Artist? Feng Zhu breaks it down

March 20, 2012

Many creative people in visual arts or other design fields have so many options and directions they can go into career wise. It can also get a little confusing as there are similarities and interchangeable roles an artist and or designer can use his knowledge and skills. If you are uncertain about your major, or maybe you want to change your major from an illustrator to a concept artist, industrial design; maybe it’s vice versa or both; then you should definitely check out this video by master concept artist and teacher Feng Zhu.

fzdschool.com

Drawing The Foot Anatomy Re-Visited

February 28, 2012

This is the last installment of the mini anatomy studies on 8.5 x 11″ sketch paper. I used the Riven Phoenix method of general measuring and used Rubins anatomy figure drawing book to ge a more accurate depiction of the bones and muscles. The next stage will be to draw the human skeletons on larger paper; maybe 18×24″ to really get the smaller details that I would like to get to.

Drawing the leg bones and muscles revisited IV

January 31, 2012

Here is the last stage of the leg muscles. I know I didn’t touch the foot much, I will do a study of the foot by itself. I decided that I will draw the entire skeleton figure as large as possible and add more details in the rendering with that project.

Once again, I followed along with Riven Phoenix on constructing the proportions with and 8 head tall figure; I studied from Rubins anatomy book for the actual organic shapes of the bones and muscles.

Below is a link to purchase or review David Rubins Figure Drawing book.

http://www.amazon.com/Human-Figure-Anatomy-Artists/dp/0140042431

Drawing the leg bones and muscles revisited II

January 28, 2012

This is the second stage of the leg bones and muscles. I studied Riven Phoenix and Rubins Anatomy book. Note, this is a small study, only 8.5″x11″ cropped.

Drawing the leg bones and muscles revisited

January 26, 2012

This anatomy installment will break down the leg bones and muscles. I tormented myself again by working very small on a 8.5″x11″ sketch book; which made it challenging to draw a lot of small detail and tendons that attach to the bones. The first stage is finding general proportions based on a 8 head figure. I used Riven Phoenix system on proportions, but studied actual anatomy from Rubins figure drawing book. One last note; I will try to remember to adjust the foot proportions before I post the last section.