Posts Tagged ‘draw eyes’

Marshall Vandruff – Human Anatomy at The Art Department

January 3, 2012

The course’s focus is an introduction to observe & invent the human figure; it includes over 200 slides of great art with commentary and comparisons between anatomy plates and finished works. The course showcases the work and teaching of George Bridgman, and his influence on illustrators such as Frank Frazetta.

Also, what makes this anatomy workshop unique is, the way Vandruff teaches you to really observe anatomy by showing the contrast of two completely different approaches to studying anatomy. One approach is the form and simple shapes; second more completed and finely detailed renderings from another artist. Lastly, he shows a way to quickly remember the names of the bones and muscles as well as where they’re located.


Figure Drawing (Design and Invention)

September 16, 2011

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Artist and Instructor Michael Hampton is releasing a revised 2011 edition of his remarkable book on figure drawing, anatomy, design and invention. I was very pleased and gained so much insight from Hampton’s mastery, experience, and theory on the human figure.  This book is hard to get a hold of since its’ self published by the author. My advise is to get it as soon as it hits the online stores. Also, This is a must have book for anyone that want to take their figure drawing to the next level.

Check out further information below!

4th edition coming out September 2011! The 4th edition has updated chapters on drawing the arms and legs.
Originally published in August of 2009, this book gives a process-based approach to learning to draw the figure. The book has received much praise, and is used as a reference text by schools and animation/game art companies alike. More info

Also, check out this Q & A with Michael Hampton featured on CG Masterclasses.

All images are property of Micahel Hampton and figuredrawing.nfo

Advanced Painter Techniques

December 18, 2010

Ok. Here’s the latest on book recommendations for serious digital artists’ that want to turn there skills up a notch in Corel Painter. Don Seegmiller is definitely a great seasoned artist with a unique approach to painting digitally, without letting his work look digital. In this book y you’ll learn how to use painter on a new level; you can make your work look like an actual oil painting on canvas. Also, you’ll learn how to use the hose, textures, papers, make custom brushes, use Don Seegmillers special custom brushes, create a 3D effect look to your work, as well as wonderful illustration working files created by Seegmiller himself.

Check out his work, as well as info on the book at:

Art of Drawing People (book review)

June 4, 2010

I recently checked out this book “The art of drawing people.  This a great book on learning to draw people(portraits, figures, etc.). It is broken down into 5 sections. Four of the  sections are broken down by 4 different skilled artists. The first section gives a brief introduction for supplies, basic principles for drawing, composition, etc. The second section is discussing and illustrating anatomy. The third section covers faces with a simple style approach. The fourth section covers people, using formulas for faces, anatomy, very realistic, etc, The fifth section covers other sections and approaches to drawing people.

One of the other great features in this book is the diversity of step by step drawing of people; covering very young children, teens, young adults, mature adults, elders and many different ethnic backgrounds. This is one of those books that will be in constant use for many years.

New Book Review on Fantasy Art

May 31, 2010

Draw & Paint The Realm of Faerie By Ed Org

I recently bought this book off amazon. What I liked most from this title is the style and  tons of examples on illustrating fantasy characters.  It’s not exactly a how to draw book. It’s more for people who already have solid drawing skills and want to take it to another level by, demonstrating great compositional skills, how and where to find classic reads for inspiration, setting up live models, and props for realistic reference drawing.

Riven Phoenix figure drawing tutorials re-visited

April 25, 2010

After completing the entire training series I can give a more thorough review.

Riven Phoenix presents a unique way of thinking and breaking down the human body in your mind. He states clearly that this is a GENERAL approach(meaning generic) approach to drawing the figure. Inventive drawing(Phoenix) is different from drawing what you see(life drawing). Most of his lessons are only 7-15 minutes; so you’re not going to get a super dynamic demonstration but a general idea and general observational approach.. It has helped me a lot. I’m not a concept artist but have decided to explore and try to get into it now. I have some formal school training with live models and Illustration but I need to expand my knowledge of the figure. My biggest problem was always seeing the figure as a complex subject. I needed to find a different approach to figure drawing. Studying Phoenix’s approach, combining my studies from life drawing, and drawing what I see, is helping me bridge the gap. Now, I can make more sense out of what I’m drawing by adding an abstract (generic approach along with using a more consistent study tools of great anatomy books and life drawing).

Final thoughts: Riven Phoenix has a good niche for what he does to help certain types of artists. Depending on your level of understanding this series may or may not help you. It has definitely helped me and yes I would recommend it. The best way to learn is to go along with his tutorials but also reference back with a good anatomy book to sharpen and enhance your studies. His techniques are good for helping work out your characters and figures. You would use this for a solid understanding when creating and working out your characters; especially when you have to work quickly and meet deadlines. When you think about it, if your drawing out storyboards or character sheets for a company, you just need the general (basic) idea of anatomy to get your ideas flowing quickly. Anatomy for life drawing is just that; realistic, detailed and accurate drawings for anatomy only, not necessarily for commercial entertainment. A good contrast is myself and my best friend. I’m pretty descent with drawing portraits and likenesses from life and photos. My buddy is better with inventing out his head. He didn’t have patience with drawing from life; he’d rather look at a person for a while, and then go home and re-invent the image from his head and get a likeness. So it really depends on where you’re at as an artist and being open with other perspectives on learning to better yourself.

I give The Riven Phoenix Structure of Man DVD drawing course 5 stars. Also, don’t think that this is the only series that you need to study to achieve mastery. This is groundbreaking, but this is just the beginning. Practice, Persistence, Passion, Patience, Love, and an Open Mind will all play a part in achieving a mastery level of  drawing the figure from your mind.

For more info on Riven Phoenix Structure of Man ( Drawing the human figure from your mind)check out his website:

Inkscape Design Software

March 19, 2010

Inkscape Software is a free advanced vector software program for those interested in graphic design solutions and digital drawing. For those familiar with Adobe Illustrator, Corel Draw, Draw Plus, etc. You have an idea of the type of art and design work you can create with this software.  I think it’s a great program that packs a lot of power. Especially considering that its free. I will be showing my own creations from the program in upcoming posts. in the mean time here is a link to download the software.

Link for inkscape manual

Click here for screen shots of graphics created in inkscape.

Here’s a brief summary of the Inkscape program.

What is Inkscape?

Inkscape is an open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X. What sets Inkscape apart is its use of Scalable Vector Graphics (SVG), an open XML-based W3C standard, as the native format.

What are vector graphics?

In contrast to raster (bitmap) graphics editors such as Photoshop or Gimp, Inkscape stores its graphics in a vector format. Vector graphics is a resolution-independent description of the actual shapes and objects that you see in the image. A rasterization engine uses this information to determine how to plot each line and curve at any resolution or zoom level.

Contrast that to bitmap (raster) graphics which is always bound to a specific resolution and stores an image as a grid of pixels.

Vector graphics are a complement, rather than an alternative, to bitmap graphics. Each has its own purpose and are useful for different kinds of things. Raster graphics tend to be better for photographs and some kinds of artistic drawings, whereas vectors are more suitable for design compositions, logos, images with text, technical illustrations, etc.

Note that Inkscape can import and display bitmap images, too. An imported bitmap becomes yet another object in your vector graphics, and you can do with it everything you can do to other kinds of objects (move, transform, clip, etc.)

What is ‘Scalable Vector Graphics’?

Scalable Vector Graphics (SVG) is an open, industry-standard XML-based format for vector graphics developed by the W3C. Its acceptance is growing fast. Most vector editors these days can import and export SVG, and modern browsers (such as Firefox and Opera) can display it directly, i.e. without requiring any plugins. (For Internet Explorer, there’s an SVG Viewer plugin from Adobe.) For more information, see SVG topics below.

Is Inkscape ready for regular users to use?

Yes! While Inkscape does not have all the features of the leading vector editors, the latest versions provide for a large portion of basic vector graphics editing capabilities. People report successfully using Inkscape in a lot of very different projects (web graphics, technical diagrams, icons, creative art, logos, maps). For example, thousands of images on Wikipedia are created_with_Inkscape, as is the majority of the content on openclipart; many examples of Inkscape art can be seen here and here. We try to always keep the codebase usable for real users, as we believe that a tight iteration cycle between users and developers will give best results. You can start using Inkscape alongside your other tools now!

What platforms does Inkscape run on?

We provide binary packages for Linux, Windows 2000/2003/XP (fully self-contained installer), and OSX (dmg package). We know that Inkscape is successfully used on FreeBSD and other Unix-like operating systems. Note that Windows 98/ME is no longer supported.

How did Inkscape start?

Inkscape was started as a fork of Sodipodi, in late 2003, by four Sodipodi developers: Bryce Harrington, MenTaLguY, Nathan Hurst, and Ted Gould. Our mission was creating a fully compliant Scalable Vector Graphics (SVG) drawing tool written in C++ with a new, more user friendly (GNOME Human Interface Guidelines (HIG) compliant) interface and an open, community-oriented development process. Within several months the project had produced several releases, demonstrating a sequence of significant new features and improvements to the codebase and quickly established Inkscape as a noteworthy Open Source project.

What does ‘Inkscape’ mean?

The name is made up of the two English words ‘ink’ and ‘scape’. Ink is a common substance for drawings, and is used when the sketched work is ready to be permanently committed to paper, and thus evokes the idea that Inkscape is ready for production work. A scape is a view of a large number of objects, such as a landscape or ocean-scape, and thus alludes to the object-oriented nature of vector imagery.

Can I create webpages with it?

Sort of.

Many webpage authors use Inkscape for webpage mockups or to generate parts of web pages, such as banners, logos, icons, and more.

With the recent advances in SVG support in web browsers (such as Firefox or Opera), using SVG directly on the web becomes more of a possibility. For example, with Firefox 1.5 or better, you can open any Inkscape SVG document right in the browser, and Firefox will show it correctly. In theory, SVG and XHTML can be used together within the same document, so interested users or developers can explore this possibility further.

Unfortunately, even though SVG is the internet standard for vector graphics, some older (but still common) web browsers fail to support SVG.

Web page authors who need to support widest variety of web browsers convert each SVG graphic to a raster image (.png) as the very last step.

How do I make a SVG object that link to an internet site when I click on it ?

You can create clickable links from objects in Inkscape by right clicking the object, and clicking ‘Create Link’. Then, right click your new link and choose ‘Link Properties’ to set the web address and many other properties.

Another way to make objects into web links is to edit the XML directly. Inside Inkscape, open the XML editor (Shift+Ctrl+X) … or use your favorite text editor.

First look at the <svg> element and try adding the following if it’s not there already:

Link for inkscape manual

Click here for screen shots of graphics created in inkscape.

Drawing the torso with Riven Phoenix

March 16, 2010

Here are some studies of the torso. I have a better understanding of the torso since I, took a thorough observation of the proportions relating to the size of skull. Nipples start at 2nd head, width of torso(shoulders) are found by dividing the width; front view of the head. Add that width twice to get torso and shoulder width.

ALSO: Note this is an earlier study of the torso. The measurement of the chest should be lowered down slightly from the 2nd head. The nipples line on the second head, then the bottom of chest. From there the abs begin to attach.

You will see this update in the advanced study of the torso coming up.

Earlier studies of the head with Riven Phoenix

February 25, 2010

Riven phoenix demonstrated a technique of studying the skull from a very thorough approach. I believe it was a Leonardo Davinci system. I know it seems time consuming but it’s worthwhile to try. It will make it much easier for you when you use the simpler approach. Also note this is a technical approach vs an artistic approach to drawing the skull. This gives the appearance of an angular,  sharp looking skull. It’s fine as were just generalizing the skull. You can always touch it up using an anatomy book. Click on thumnail to enlarge image.

Want to learn how to draw the human figure?

December 19, 2009

I am very excited to give my first review on the most incredible step by step video tutorials by Riven Phoenix on Learning how to draw the human figure from your mind. There are so many reasons why this is an incredible learning tool, For starters, the first 5 lessons taught me more about the figure than I learned in school, books, or anywhere else. Riven includes a 5 disk, 43 hours of video tutorials for $49.00. Imagine how much you would pay for college courses! Also, going along he reveals formulas for learning and memorizing the basic proportions of the figure, along with direct and indirect approaches for drawing the figure. He gives technical as well as spontaneous artistic approaches to drawing. Never have I stumbled upon so much information and education for a small price. Don’t hesitate to get this drawing package if your thinking about drawing or already drawing; Want to be a concept artist? Character designer, medical illustrator? This series will help artists on all levels unleash their artistic skills and creativity.