Posts Tagged ‘Corel Painter x’

My first youtube video-“The Making of Mother Earth’s Color Portrait”

June 7, 2012

This is a fantasy portrait of Mother Earth; painted digitaly in Corel Painter X. This is the first of 10 finished pieces in a series for my conservation project. My goal is to produce a mini movie on the making of the project, to go along with the actual paintings for future art exhibits. Stay tuned for more updates on my youtube channel, art, news, and shows.

Thanks for watching!

Also, please leave a comment or hit the like button, and share with others.

Michael Burton



April 7, 2012

If you’re an artist looking to expand your knowledge on Color Theory and Light; this is definitely a must video to check out. If you have trouble getting your images to pop, or maybe they look to flat and saturated, or have trouble deciding what colors to use for a painting, or maybe you think you feel you have to use every color in your paint collection? Jason Manley gives a great presentation on Color Theory, gives great examples from the Old Masters approaches to handling light and color. He also gives advice and examples of how color theory and light are used in blockbuster films and video games.

COLOR AND THE THEORY OF LIGHT is one of the most elusive courses in education. We will be delving deeply into the importance of lighting theory for illustration, concept design, Fine Art, 3D, film, games, comics, and visual media of all kinds. Communicating the visual feeling of light, and depth of mood is of the utmost importance when making art, no matter the field or industry. Accurate visual, abstract, and emotional qualities of color will be focused on. We will cover basic, intermediate and advanced color theory as directly related to making visual art. Students will learn how to create focal areas, pictorial space through color movements and atmospheric perspective as well as narrative color control for precise and purposeful visual storytelling.

Digital Character Design and Painting by Don Seegmiller

February 27, 2011

I know it’s been a couple of months since my last updates. I assure you that I’m still passionate about providing resources and information for the visual art, design and entertainment.

I would like to introduce you to this great book by Don Seegmiller. This book on Digital Character Design and painting is a wonderful start to approaching digital painting in corel painter. Seegmiller explains step by step fundamentals of researching characters, writing a characters profile, traditional art fundamentals and how to apply them to digital art. Such as lighting, rendering, color theory basics, to tricks and tips in painter. If you’re a beginner to character design I highly recommend this book. Also, one thing to note; Seegmiller is using an older version of corel painter 7; but most of the information is still relevant to later versions of painter.


Advanced Painter Techniques

December 18, 2010

Ok. Here’s the latest on book recommendations for serious digital artists’ that want to turn there skills up a notch in Corel Painter. Don Seegmiller is definitely a great seasoned artist with a unique approach to painting digitally, without letting his work look digital. In this book y you’ll learn how to use painter on a new level; you can make your work look like an actual oil painting on canvas. Also, you’ll learn how to use the hose, textures, papers, make custom brushes, use Don Seegmillers special custom brushes, create a 3D effect look to your work, as well as wonderful illustration working files created by Seegmiller himself.

Check out his work, as well as info on the book at:


Where is Art & Design Software Headed?

March 21, 2010

Professionally I’ve been in commercial art, graphic design, and print, for the past 10 years. The first programs I learned were adobe Photoshop, illustrator, quark express, and Macromedia Freehand. From there I learned other programs such as, Corel Draw, Painter, Web plus, Poser, daz 3d, and the list goes on. From my experience with purchasing and trying out different software over this 10 year period has left me in amazement with the progress software and technology has made. One thing I’ve noticed is how software has gotten more affordable, powerful, easy to learn, competitive, universally compatible, and a lot more graphics software has an all in one workflow application. Some software companies such as Corel, Serif, and makers of Xara have combined several applications into one software. This makes it easier for professionals to work in multi-task, fast paced, short deadlines paced work environments. For example, I love the features in Corel Draw’s vector application. You can do page layout, photo retouch, web, print management,  import a bitmap image and edit it within the vector application without having to open a photo application from your computer. Also, when you edit the bitmap it automatically saves the changes on the vector working document. Another example is Xara Extreme’s all in one software package. You can edit photo’s, vector drawing and design, web design, and page layout all in the same package. Als Serif’s programs are all in one applications; Draw Plus  is a powerful application. You can do vector drawing, digital painting, and design, and flash animations all in one application for under 99 bucks. Not to forget the powerful webplus package that allows you to build your website with web design tools, photo editing, and vector drawing capabilities, along with 3d object, and text style design in an all in one application for under 100 bucks. I don’t know whats going to happen to the larger companies that are the major hitters in the art and graphics industry. It seems to me a lot of the software these companies providing are getting unnecessarily complicated, over priced, and have to many separate programs that you have to go in and out of, with far too many bells and whistles! you know  to much content, to much junk in an application. Sometimes less is better; It would help if the software was more specific to the customers needs, and more sufficient. It seems the larger software companies do this to make more money. There is nothing wrong with wanting to make more money but sooner or later these companies will have to change with the times. Once company owners that buy the software realize how universal and powerful other reputable software companies,  and up and coming software are, is going to really make this art and graphics competition really interesting. Seriously, when you think about it; there are so many graphics applications that can do the same thing, they can import and export into each others applications, just as powerful, and are now a fraction of the cost. One problem with the heavy hitters is the price tag. Who can afford these prices? Majority are the companies. If your an artist, designer (professional or student), it’s a good chance you’ll purchase a different brand that you can afford. I think the companies pay for the more expensive programs that upgrade every year(that really don’t have many new features that will make a difference) because some really don’t know since they’re not working with the software. They just buy it because of mainstream hype. I think companies will start to catch on more as they start relating with experienced artists and designers that use other applications that get the job done just as well as more expensive applications. Applications are getting cheaper, powerful, universal, faster, and require less separate softwares to create and design. Thats where it’s going. What will result from this