Posts Tagged ‘concept artist’

A Better Way to Use Reference Images

August 22, 2015

If you’ve been following my blog posts, you’ll remember my post about http://www.ctrlpaint.com as the best resource for digital painting in Photoshop. Matt Kohr(owner of control paint) posted of video demonstration of a new simple software for organizing and arranging your photo references. You are able to pan, zoom enlarge, re-arrange your images on a single layer, on a single document that can be very good for time saving and less hassle. The program is called PureRef ,and they only ask for a donation to download the software.

Click the links below:

video demonstration for using PureRef at ctrl paint,

http://www.ctrlpaint.com/videos/a-better-way-to-use-reference-images

link to the actual software below,

http://www.pureref.com/

 

PureRef 2

Illustration Age Blog

July 26, 2015

I’ve been following Illustration Age blog for a few years now. I recommend it to artists, illustrators, and other creatives related to writing, drawing, designing, publishing, etc. Their are tons of resources to help aid in artists careers; as well as continuing creative education. Check out some of the brief details below on what Illustration Age is about.

We regularly feature new, inspiring, and sometimes groundbreaking artwork from professional Illustrators all over the world. Whether you’re an Artist, Art Director, Artist Representative, or a lover of Illustration, Illustration Age is for you.

We also produce our own illustration-related content, such as:

Introduction to Animal Anatomy Marshall Vandruff

July 17, 2012

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I recommend this tutorial on animal anatomy to anyone that has never studied the anatomical structure and functions of animals, anyone interested in creature design for games and films, or maybe thinking about illustrating them in any field on a professional level. It will also help give you an even clearer understanding on the  how to draw animal books you may or may not have yet.

This comprehensive introduction to animal anatomy is for artists who want to draw authentic-looking animals from their imagination. Marshall demonstrates that the core of this skill is in knowing animal bones and muscles, constructing them as three-dimensional forms, and practicing these disciplines until they become easy enough to let your impulses take over. He uses hundreds of drawings to show the major components of various animals, how their anatomy works, and how to draw them so that they look anatomically authentic, solid and alive. 3D artists looking to enhance their understanding of basic animal form and motion will also benefit from Marshall’s presentation. Instructor for this title: Marshall Vandruff

Purchase the dvd at The Gnomon Workshop link below:

http://www.thegnomonworkshop.com/store/product/867/Introduction-to-animal-anatomy

Marshall Vandruff

Freelance Illustrator

Marshall Vandruff has worked as a writer, illustrator, voice-over artist and consultant for nearly thirty years. His clients include MAD Magazine, Warner Brothers, Hanna-Barbera, Dark Horse Comics, Nickelodeon, Insomniac Games, Disneyland, LeapFrog, Rockstar, Blizzard Entertainment, AutoDesk, The Gnomon Workshop, Imagine FX, and over forty advertising agencies. He has taught over 200 Drawing, Anatomy, and Storytelling courses at colleges, universities, and corporations.

http://www.marshallart.com/

Jason Manley – COLOR AND THE THEORY OF LIGHT

April 7, 2012

If you’re an artist looking to expand your knowledge on Color Theory and Light; this is definitely a must video to check out. If you have trouble getting your images to pop, or maybe they look to flat and saturated, or have trouble deciding what colors to use for a painting, or maybe you think you feel you have to use every color in your paint collection? Jason Manley gives a great presentation on Color Theory, gives great examples from the Old Masters approaches to handling light and color. He also gives advice and examples of how color theory and light are used in blockbuster films and video games.

COLOR AND THE THEORY OF LIGHT is one of the most elusive courses in education. We will be delving deeply into the importance of lighting theory for illustration, concept design, Fine Art, 3D, film, games, comics, and visual media of all kinds. Communicating the visual feeling of light, and depth of mood is of the utmost importance when making art, no matter the field or industry. Accurate visual, abstract, and emotional qualities of color will be focused on. We will cover basic, intermediate and advanced color theory as directly related to making visual art. Students will learn how to create focal areas, pictorial space through color movements and atmospheric perspective as well as narrative color control for precise and purposeful visual storytelling.

http://theartdepartment.org/streaming-classes/color-and-the-theory-of-art

Do you want to be an Illustrator or Concept Artist? Feng Zhu breaks it down

March 20, 2012

Many creative people in visual arts or other design fields have so many options and directions they can go into career wise. It can also get a little confusing as there are similarities and interchangeable roles an artist and or designer can use his knowledge and skills. If you are uncertain about your major, or maybe you want to change your major from an illustrator to a concept artist, industrial design; maybe it’s vice versa or both; then you should definitely check out this video by master concept artist and teacher Feng Zhu.

fzdschool.com

Marshall Vandruff – Human Anatomy at The Art Department

January 3, 2012

The course’s focus is an introduction to observe & invent the human figure; it includes over 200 slides of great art with commentary and comparisons between anatomy plates and finished works. The course showcases the work and teaching of George Bridgman, and his influence on illustrators such as Frank Frazetta.

Also, what makes this anatomy workshop unique is, the way Vandruff teaches you to really observe anatomy by showing the contrast of two completely different approaches to studying anatomy. One approach is the form and simple shapes; second more completed and finely detailed renderings from another artist. Lastly, he shows a way to quickly remember the names of the bones and muscles as well as where they’re located.

http://theartdepartment.org/streaming-classes/anatomy-for-artists

Ian McCaig “A Favorite Artist”

March 20, 2011

I was extremely inspired by Ian McCaig when I saw him on the panel at Gnomon Live in the summer of  ’08. McCaig has been working in the entertainment industry as an artist of many hats; cconcept designer, illustrator, animator, and screenwriter. I purchased his DVD training tutorial titled, “Visual Storytelling with Ian McCaig” What’s unique about this title is the many dimension in which he breaks down the fundamentals of drawing and storyboarding.

In Vol.1 he explains while simultaneously tells and draws out the Anatomy of a story. It’s really amazing how he wings a story, explains the basics, of story telling, and able to draw it as fast as he’s telling it. Very nice details are in the drawings as well. Once he’s finished sketching and telling the story, he show’s you his painting process.

I highly recommend getting this DVD.(There are 4 volumes to complete the set)

Other notes on Ian McCaig:

Iain is an internationally recognized and award winning artist and one
of the motion picture industry’s leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him on of the most sought after artists working in the entertainment industry today. He has worked for Lucasfilm as one of the principal designers on Star Wars Episode One—The Phantom Menace, Star Wars Episode Two—Attack of the Clones, and: Star Wars Episode Three—Revenge of the Sith. His work includes the landmark designs for Queen Amidala and Darth Maul. His other film credits include: James Cameron’s ‘Terminator II’, Steven Spielberg’s ‘Hook’, Francis Ford Coppola’s ‘Dracula’, Neil Jordan’s ‘Interview With the Vampire’, Sony/Revolution/Universal’s ‘Peter Pan’, and Warner Brothers’‘Harry Potter and the Goblet of Fire’. He is also Co-Producer and Concept Design Director on Ascendant Pictures’ science-fiction epic: ‘Outlander’

Also, check out his latest book:  Shadowline: The Art of Iain McCaig

http://iainmccaig.blogspot.com/p/inspiration.html
http://www.amazon.com/Shadowline-Art-Iain-McCaig/dp/1933784245/ref=reg_hu-rd_dp_img_T2
 http://www.thegnomonworkshop.com/store/product/157/Visual-Storytelling-with-Iain-mccaig-Vol.1

Digital Character Design and Painting by Don Seegmiller

February 27, 2011

I know it’s been a couple of months since my last updates. I assure you that I’m still passionate about providing resources and information for the visual art, design and entertainment.

I would like to introduce you to this great book by Don Seegmiller. This book on Digital Character Design and painting is a wonderful start to approaching digital painting in corel painter. Seegmiller explains step by step fundamentals of researching characters, writing a characters profile, traditional art fundamentals and how to apply them to digital art. Such as lighting, rendering, color theory basics, to tricks and tips in painter. If you’re a beginner to character design I highly recommend this book. Also, one thing to note; Seegmiller is using an older version of corel painter 7; but most of the information is still relevant to later versions of painter.

Free 2d tutorials

October 6, 2010

I checked out a cool 2d tutorial from artist David Revoy using Alchemy, My Paint, and Gimp.

http://www.blendernation.com/2009/08/18/tutorial-painting-time-lapse-by-david-revoy/

Alchemy 2d software

September 22, 2010

I found a new 2d sotware called Alchemy for drawing and painting. It’s packed with some great features. Thanks for the tip! (A.Sharp)

alchemy |’alkemē

Figurative: a process by which paradoxical results are achieved or incompatible elements combined with no obvious rational explanation

Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways. Alchemy isn’t software for creating finished artwork, but rather a sketching environment that focuses on the absolute initial stage of the creation process. Experimental in nature, Alchemy lets you brainstorm visually to explore an expanded range of ideas and possibilities in a serendipitous way.

http://al.chemy.org/

Interaction

The Alchemy drawing canvas has an intentionally reduced level of functionality. No undo, no selecting, and no editing. Interaction focuses instead on the output of a great number of good, bad, strange and beautiful shapes.

To take a good look at what Alchemy can (and can not) do, check out the Videos section.

The Alchemy Interface

Modules

Alchemy consists of a growing number of ‘modules’ that can be added or removed at will. Using a given module you can do things like:

  • Shout at the computer. Use your voice to control the width of a line or the form of a shape.
  • Draw ‘blind’. Turn off the canvas display and explore what shapes emerge from the ‘darkness’.
  • Create random shapes. Generate shapes that can be used as a starting point for characters, spaceships, or whatever shape you see in the ‘clouds’.
  • Mirror draw. Draw mirrored symmetrical forms in realtime.
  • Randomise. Mess up and distort shapes.

Global Features

Other global features place focus on the ‘process’ of drawing, letting you do things like:

  • Record a drawing ’session’. Automatically save the contents of the canvas to a page in a PDF file at set intervals.
  • Auto-clear the canvas. Start drawing on a clean slate at set intervals. Force yourself to start over fresh.
  • Switch the canvas. Automatically open your sketch in a more ‘conventional’ drawing application, either as a bitmap or vector file.
  • Avoid distraction. Alchemy has a very minimal interface, just a simple toolbar that dissapears magically, and a fullscreen mode to block everything else out.