Archive for the ‘Books Recommendations for art,design, & computer arts’ Category

The Skillful Huntsman(Concept Art Book)

July 21, 2014

skillful huntsman

My latest book review is on The Skillful Huntsman; which is a concept art book that was inspired by old Grimm fairy tales. Concept artist and educator Scott Robertson selected 3 of his students from Art Center College of Design to work on the visual development over a 3-4 month time period.

What really made this book stand out was first, being able to read the grimm tale. Second, seeing how three concept artists approach design ideas from start to finished work; along with writing short notes on their thinking and reasons for creating the visuals. Also, having Scott Robertson giving a short synopsis’s after each artist’s input and designs made this book more enriching .

The contributing artists are: Felix Yoon, Mike Yamada, and Khang Lee. They provide a generous amount of concept art. From great vehicles, characters, creatures, environments, interiors and weapons designs packed into one book.
Also, the book is in color and approximately 160 pages.
Purchase it on link below:

I give this book 5 stars

more on this book and other published material at design studio press.



Andrew Loomis Figure Drawing And All It’s Worth Book Review

April 23, 2013

After having a chance to thoroughly study Andrew Loomis’s approach to drawing the figure; I discovered areas I need to polish up on with figure drawing. This hardcover quality bound book covers various drawing exercises, theory, and techniques.

Loomis gives great advice and has organized the drawing lessons from beginner to experienced artists in a great building block format. In fact I would go as far as saying anyone interesting in learning how to draw the figure should explore this book first as a great foundational start.

Additional notes- some of the key topics covered in this book are; Mastering the Manikin, Ideal Proportions of the Male and Female, Drawing the Human Head, Light and Shade, Drawing the Planes of the Head and Body, Drawing the Figure in Perspective, Drawing the Figure in Good Compositions, Basic Anatomy, and additional Figure Drawing Studio tips.

I give this book 5 stars, an excellent instruction book.

Atlas of Human Anatomy for the Artist by Stephen Rogers Peck

December 28, 2012

Atlas Of Human Anantomy

I’ve studied out of this book for about a month; along with Andrew Loomis’s Figure Drawing for all its worth and David K. Rubins book on the figure. I must say this is one of the best anatomy books I’ve used. Inside this book you have sharp, great, clear photos and named description’s of the bones and muscles; followed by simplified drawings and shapes, to help you remember  the bones and their form;  in separate sections.

In the next section of the book they have nice b/w photos of nude models to help you train your eyes for surface landmarks on the body. There is also sections on Proportions, comparisons of body parts and alignment, varieties of physiques, male and female proportion in 7 life periods, racial types as well as facial expressions.

Overall I give this book 5 stars, as it was well planned out, informative and easy to follow. If you don’t have this book you should really consider adding it to your figure and anatomy section.

Drawing and Painting Fantasy landscapes and Cityscapes

March 18, 2012

I had a chance to read through the book, Drawing and Painting Fantasy landscapes and Cityscapes book by Rob Alexander. The book is an easy read and has lots of nice paintings and sketches to look at for inspiration. The book didn’t have a step by step detailed approach for a beginner. Instead, Alexander gives you a list of materials that you will need for drawing and painting fantasy landscapes and cityscapes. From there he explores and introduces the essentials of color theory, light and shade, perspective, architecture, landscapes, composition, and how to observe nature. this is good because he is giving your mind some things to think about before you dive into it.

In the next sections of the book he explains and gives examples of different weather conditions in how the environments react to those changes in color, light and shadows, etc. He also explores different textures and conditions of rocks, mountains, sand, desert, snow, ice, rain, water, underwater, and other surfaces and how you can combine the elements with architecture and other design ideas. lastly, he gives you ideas and examples of how other experienced artists working in the industry approach creativity in drawing and painting environments.

With Alexander’s approach you get a real good sense of what you need to get the understanding as well as getting started in creating your own fantasy and sci-fi worlds. Also, this book would mesh well with James Gurney books on instruction in Color theory and light, and imaginative Realism; in the sense that you can read Alexander’s book as a summary on what Gurney has deeply explored in his two books, as quick reminders of things to know and look for.

Check out more of Rob Alexanders work, books, and other products at his website;

The Art of Perspective: The Ultimate Guide for Artists in Every Medium

October 20, 2011

Instructor and author Phil Metzger

The art of perspective gives a very generous amount of step by step instructions and examples on drawing and painting in perspective.  I’ve read and used many books on perspective but they lacked steps and not enough examples on various subjects in perspective. The art of perspective is clear, keeps your interest, and uses so many useful approaches for landscape, houses, buildings, technical, floors, still life, 3 dimensional assignments, etc. the list goes on. I feel this is the essentials of perspective that’s great for beginners, intermediate, and even somewhat skillful artists; as he also has a great section on painting, as well as running into perspective problems that need to bend the rules.

I rate this book 5 out of 5 stars.

Figure Drawing (Design and Invention)

September 16, 2011

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Artist and Instructor Michael Hampton is releasing a revised 2011 edition of his remarkable book on figure drawing, anatomy, design and invention. I was very pleased and gained so much insight from Hampton’s mastery, experience, and theory on the human figure.  This book is hard to get a hold of since its’ self published by the author. My advise is to get it as soon as it hits the online stores. Also, This is a must have book for anyone that want to take their figure drawing to the next level.

Check out further information below!

4th edition coming out September 2011! The 4th edition has updated chapters on drawing the arms and legs.
Originally published in August of 2009, this book gives a process-based approach to learning to draw the figure. The book has received much praise, and is used as a reference text by schools and animation/game art companies alike. More info

Also, check out this Q & A with Michael Hampton featured on CG Masterclasses.

All images are property of Micahel Hampton and figuredrawing.nfo

Color and Light (A Guide for the Realistic painter)

September 1, 2011

James Gurney is an artist known for his plein-air landscape paintings, as well as his award-winning illustrations of fantasy and historical subjects.  He is also known as the author and illustrator of the best-selling illustrated book series, Dinotopia.

I want to say that this is the best book I’ve read on Color Theory & Light. It’s not to technical or dry. It’s very good reading with excellent art examples from Gourney and modern-day artists. It shows you various ways to approach painting with light and color options you’ve probably never thought about. With this book I now have more methods to experiment with, and it also pushes me to get out of my comfort zone when choosing color palettes to paint with. he also gives you things to think about such as; themed colors for moods and purpose, limited color palettes, composition, etc. I give this book 5 out of 5 stars.

Check out the authors website:

Digital Character Design and Painting by Don Seegmiller

February 27, 2011

I know it’s been a couple of months since my last updates. I assure you that I’m still passionate about providing resources and information for the visual art, design and entertainment.

I would like to introduce you to this great book by Don Seegmiller. This book on Digital Character Design and painting is a wonderful start to approaching digital painting in corel painter. Seegmiller explains step by step fundamentals of researching characters, writing a characters profile, traditional art fundamentals and how to apply them to digital art. Such as lighting, rendering, color theory basics, to tricks and tips in painter. If you’re a beginner to character design I highly recommend this book. Also, one thing to note; Seegmiller is using an older version of corel painter 7; but most of the information is still relevant to later versions of painter.

Advanced Painter Techniques

December 18, 2010

Ok. Here’s the latest on book recommendations for serious digital artists’ that want to turn there skills up a notch in Corel Painter. Don Seegmiller is definitely a great seasoned artist with a unique approach to painting digitally, without letting his work look digital. In this book y you’ll learn how to use painter on a new level; you can make your work look like an actual oil painting on canvas. Also, you’ll learn how to use the hose, textures, papers, make custom brushes, use Don Seegmillers special custom brushes, create a 3D effect look to your work, as well as wonderful illustration working files created by Seegmiller himself.

Check out his work, as well as info on the book at:

Dynamic Light and Shade

July 5, 2010

In this great book by Burne Hogarth, Dynamic Light & Shade is a must for any illustrator, concept artist, animator, comic artist or anyone in the realm of creative art. One should highly consider adding this book to their collection. This book teaches you from extensive examples on how to render and invent light, for drawing and painting figures in compositions.

The book starts with very simple silhouettes of primitive objects- to dynamic figures. From there, it teaches you how to see and understand positive and negative space; learning to see your composition in minimal light, single light sources to a variety of many other types of lighting and rendering;  indoor, out-door, etc.

Bottom line, if you’re an artist and want to make your work look 3 dimensional, then understanding light and shade, and being able to incorporate it into your illustrations and compositions are a must.