Archive for March, 2010

Skull Refrence in Poser 7-8 3D Software

March 30, 2010

Poser 7 (Poser 8 and Poser Pro 2010) is a phenomenal 3D program. I wont get into details just yet. One thing I will say is that, if there are artists who wish they had access to live models and props for drawing, this program is probably the next best thing. I found a skull in my poser library and decided to take some snap shots in various angles for drawing. Look out for my up coming review and experience with using poser 3D software.

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Free 3D Software Vue 8

March 28, 2010

I first heard about Vue software from a combo package with Poser 7. Vue is an extremely powerful 3D software capable of producing real life/time terrain, palntlife, landscapes, and moody atmospheres at the click of a button. It has been featured in block buster movies such as, Pirates of the Caribbean, Terminator Salvation, etc.

Here’s a little run down on the software. If you need more they have several upgrade solutions starting as low as 49.00

  • Create your own amazingly detailed 3D Worlds in any style – photo-realistic, illustration, fantasy, abstract… No drawing skills required!
  • Produce images in superb photo-realistic quality and vibrant colors for print, web…
  • Bring to life your stories, comics and cartoons, poems or games!
  • Create still and animated backgrounds.
  • Illustrate your presentations and documents.
  • Simulate geologically realistic environments, from archeologically accurate worlds to a possible evolution of the Earth…
  • Easily create professional 3D titling effects for your own videos and DVDs.
  • Invent original wallpapers and screensavers, posters, postcards, calendars, stickers…
  • Represent yourself, your friends and family in the most exotic and fantasy worlds or funny situations – travel to deep and savage mangroves or desert islands lost in the ocean!
  • Design original websites!
  • Create dazzling animations – animate your entire world, from the smallest plant to the biggest cloud and walk, drive and fly through them!
  • The list goes on… where will your imagination take you?

http://www.e-onsoftware.com/products/vue/vue_8_pioneer/

Urban Rockwell Drawing The Pelvis With Riven Phoenix

March 28, 2010

I have gained so much knowledge of the figure with Riven Phoenix. Here are a few sketches with notes on the human pelvis. Again, this is a general study of the pelvis. For a more detailed breakdown of the pelvis use a real anatomy reference book.

Great news: New Art Blog, Website, Giveaway info

March 26, 2010

This is Urban Rockwell of Chicago! I know many of you that know me, know that I’m usually hosting exhibits, performances, etc. I’ve been low-key for nearly a year now. I had to slow down to improve my career and help others along the way. There are several things in the works and other things going on right now.

For starters, I’ve been studying the figure, exploring concept and entertainment art, new software; 2d, 3d, web and design.

Also, I just launched my new official site, New look, regular updates, etc. I am also proud that I pushed myself to produce an artist resource blog to help other artists, designers, and other useful info on WordPress.

http://www.theurbanrockwell.com/

https://urbanrockwell.wordpress.com/

The blog is filled with informative reviews for drawing, painting, creative software, access to free software, etc. This is how i want to start giving back so I can move ahead in my career and life. I urge anyone that knows someone interested in the arts; or don’t know how to access resources to get into the art, design, and 3D field, please recommend my blog. I got really inspired to push this after having the opportunity to host drawing workshops for Black History month 2010. I received a lot of feedback and inquiries about art.

http://www.theurbanrockwell.com

https://urbanrockwell.wordpress.com/

To anyone who gets involved with helping push my art resources blog and official website; I will have plenty of give aways. Such as free original designed T-Shirts exclusively from me, Self Portraits, Prints, Originals, and more. If this sounds good follow me on WordPress or sign up on my official site to know when the give aways, contests, and referrals programs come up. I may even come out and teach a workshop or speak for a free day.

https://urbanrockwell.wordpress.com/

Upcoming Contest: Win A Self Portrait Fom Me!

March 26, 2010

I’ve decided to come up with a contest starting March 31. The winner will receive an original drawing; self-portrait of themself, or whom ever they want it to be. If anyone is interested I’ll post details this coming weekend!

Where is Art & Design Software Headed?

March 21, 2010

Professionally I’ve been in commercial art, graphic design, and print, for the past 10 years. The first programs I learned were adobe Photoshop, illustrator, quark express, and Macromedia Freehand. From there I learned other programs such as, Corel Draw, Painter, Web plus, Poser, daz 3d, and the list goes on. From my experience with purchasing and trying out different software over this 10 year period has left me in amazement with the progress software and technology has made. One thing I’ve noticed is how software has gotten more affordable, powerful, easy to learn, competitive, universally compatible, and a lot more graphics software has an all in one workflow application. Some software companies such as Corel, Serif, and makers of Xara have combined several applications into one software. This makes it easier for professionals to work in multi-task, fast paced, short deadlines paced work environments. For example, I love the features in Corel Draw’s vector application. You can do page layout, photo retouch, web, print management,  import a bitmap image and edit it within the vector application without having to open a photo application from your computer. Also, when you edit the bitmap it automatically saves the changes on the vector working document. Another example is Xara Extreme’s all in one software package. You can edit photo’s, vector drawing and design, web design, and page layout all in the same package. Als Serif’s programs are all in one applications; Draw Plus  is a powerful application. You can do vector drawing, digital painting, and design, and flash animations all in one application for under 99 bucks. Not to forget the powerful webplus package that allows you to build your website with web design tools, photo editing, and vector drawing capabilities, along with 3d object, and text style design in an all in one application for under 100 bucks. I don’t know whats going to happen to the larger companies that are the major hitters in the art and graphics industry. It seems to me a lot of the software these companies providing are getting unnecessarily complicated, over priced, and have to many separate programs that you have to go in and out of, with far too many bells and whistles! you know  to much content, to much junk in an application. Sometimes less is better; It would help if the software was more specific to the customers needs, and more sufficient. It seems the larger software companies do this to make more money. There is nothing wrong with wanting to make more money but sooner or later these companies will have to change with the times. Once company owners that buy the software realize how universal and powerful other reputable software companies,  and up and coming software are, is going to really make this art and graphics competition really interesting. Seriously, when you think about it; there are so many graphics applications that can do the same thing, they can import and export into each others applications, just as powerful, and are now a fraction of the cost. One problem with the heavy hitters is the price tag. Who can afford these prices? Majority are the companies. If your an artist, designer (professional or student), it’s a good chance you’ll purchase a different brand that you can afford. I think the companies pay for the more expensive programs that upgrade every year(that really don’t have many new features that will make a difference) because some really don’t know since they’re not working with the software. They just buy it because of mainstream hype. I think companies will start to catch on more as they start relating with experienced artists and designers that use other applications that get the job done just as well as more expensive applications. Applications are getting cheaper, powerful, universal, faster, and require less separate softwares to create and design. Thats where it’s going. What will result from this

Blender 2.5 alpha release (3D program)

March 20, 2010

 Blender 2.5 is a powerful all in one free 3d program. Familar with Poser, Daz3d, etc.  It’s very similar to those 3d programs and if buying programs aren’t in your budget right now, I highly recommend getting this program.

model • shade • animate • render • composite • interactive 3d

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.

 http://www.blender.org/

http://wiki.blender.org/index.php/Main_Page

  • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
  • Flexible and fully configurable window layout with as many screen setups as you prefer
  • Undo support on all levels
  • Anti-aliased fonts with international translation support
  • Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
  • Built-in text editor for annotations and editing Python scripts
  • Graphical user interface for Python scripts
  • Custom themes
  • Consistent interface across all platforms
  • Rigging

             Fast skeleton creation mode

    • Interactive 3D paint for vertex weighting
    • Fast envelope based skinning
    • Automatic Skinning that really works (heat equilibrium based)
    • Mirror editing (bone creation and weight painting)
    • Double Quaternions reduce shrinking and other bone deformation errors
    • Volume deformer uses a mesh cage to deform complex meshes with great results
    • Bone layers and colored groups for better rig organization
    • B-spline interpolated bones; forget about elbow twists
    • Constraint stack for IK solver setup and other constraints
    • PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed

    Animation

    • Armature (skeleton) deformation with forward/inverse kinematics with pole target support
    • Auto IK allows posing FK chains easily
    • Non-linear animation editor for mixing individual actions created in Action editor
    • Automated walkcycles along paths
    • Animated constraint system
    • Vertex key framing for morphing, with controlling sliders
    • Edit and create new blendshapes from existing targets
    • Character animation pose editor
    • ‘Ipo’ system integrates both motion curve and traditional key-frame editing
    • Audio playback, mixing and editing support for sound synchronisation
    • Timeline offers fast acces to many playback functions, autokey, help markers
    • Python scripting access for custom and procedural animation effects

    Inkscape Design Software

    March 19, 2010

    Inkscape Software is a free advanced vector software program for those interested in graphic design solutions and digital drawing. For those familiar with Adobe Illustrator, Corel Draw, Draw Plus, etc. You have an idea of the type of art and design work you can create with this software.  I think it’s a great program that packs a lot of power. Especially considering that its free. I will be showing my own creations from the program in upcoming posts. in the mean time here is a link to download the software.

    http://www.inkscape.org/download/?lang=en

    Link for inkscape manual

    http://tavmjong.free.fr/INKSCAPE/MANUAL/html/index.php

    Click here for screen shots of graphics created in inkscape.

    http://files.uberdownloads.com/software/vector-graphics/inkscape.html#

    Here’s a brief summary of the Inkscape program.

    What is Inkscape?

    Inkscape is an open-source vector graphics editor similar to Adobe Illustrator, Corel Draw, Freehand, or Xara X. What sets Inkscape apart is its use of Scalable Vector Graphics (SVG), an open XML-based W3C standard, as the native format.

    What are vector graphics?

    In contrast to raster (bitmap) graphics editors such as Photoshop or Gimp, Inkscape stores its graphics in a vector format. Vector graphics is a resolution-independent description of the actual shapes and objects that you see in the image. A rasterization engine uses this information to determine how to plot each line and curve at any resolution or zoom level.

    Contrast that to bitmap (raster) graphics which is always bound to a specific resolution and stores an image as a grid of pixels.

    Vector graphics are a complement, rather than an alternative, to bitmap graphics. Each has its own purpose and are useful for different kinds of things. Raster graphics tend to be better for photographs and some kinds of artistic drawings, whereas vectors are more suitable for design compositions, logos, images with text, technical illustrations, etc.

    Note that Inkscape can import and display bitmap images, too. An imported bitmap becomes yet another object in your vector graphics, and you can do with it everything you can do to other kinds of objects (move, transform, clip, etc.)

    What is ‘Scalable Vector Graphics’?

    Scalable Vector Graphics (SVG) is an open, industry-standard XML-based format for vector graphics developed by the W3C. Its acceptance is growing fast. Most vector editors these days can import and export SVG, and modern browsers (such as Firefox and Opera) can display it directly, i.e. without requiring any plugins. (For Internet Explorer, there’s an SVG Viewer plugin from Adobe.) For more information, see SVG topics below.

    Is Inkscape ready for regular users to use?

    Yes! While Inkscape does not have all the features of the leading vector editors, the latest versions provide for a large portion of basic vector graphics editing capabilities. People report successfully using Inkscape in a lot of very different projects (web graphics, technical diagrams, icons, creative art, logos, maps). For example, thousands of images on Wikipedia are created_with_Inkscape, as is the majority of the content on openclipart; many examples of Inkscape art can be seen here and here. We try to always keep the codebase usable for real users, as we believe that a tight iteration cycle between users and developers will give best results. You can start using Inkscape alongside your other tools now!

    What platforms does Inkscape run on?

    We provide binary packages for Linux, Windows 2000/2003/XP (fully self-contained installer), and OSX (dmg package). We know that Inkscape is successfully used on FreeBSD and other Unix-like operating systems. Note that Windows 98/ME is no longer supported.

    How did Inkscape start?

    Inkscape was started as a fork of Sodipodi, in late 2003, by four Sodipodi developers: Bryce Harrington, MenTaLguY, Nathan Hurst, and Ted Gould. Our mission was creating a fully compliant Scalable Vector Graphics (SVG) drawing tool written in C++ with a new, more user friendly (GNOME Human Interface Guidelines (HIG) compliant) interface and an open, community-oriented development process. Within several months the project had produced several releases, demonstrating a sequence of significant new features and improvements to the codebase and quickly established Inkscape as a noteworthy Open Source project.

    What does ‘Inkscape’ mean?

    The name is made up of the two English words ‘ink’ and ‘scape’. Ink is a common substance for drawings, and is used when the sketched work is ready to be permanently committed to paper, and thus evokes the idea that Inkscape is ready for production work. A scape is a view of a large number of objects, such as a landscape or ocean-scape, and thus alludes to the object-oriented nature of vector imagery.

    Can I create webpages with it?

    Sort of.

    Many webpage authors use Inkscape for webpage mockups or to generate parts of web pages, such as banners, logos, icons, and more.

    With the recent advances in SVG support in web browsers (such as Firefox or Opera), using SVG directly on the web becomes more of a possibility. For example, with Firefox 1.5 or better, you can open any Inkscape SVG document right in the browser, and Firefox will show it correctly. In theory, SVG and XHTML can be used together within the same document, so interested users or developers can explore this possibility further.

    Unfortunately, even though SVG is the internet standard for vector graphics, some older (but still common) web browsers fail to support SVG.

    Web page authors who need to support widest variety of web browsers convert each SVG graphic to a raster image (.png) as the very last step.

    How do I make a SVG object that link to an internet site when I click on it ?

    You can create clickable links from objects in Inkscape by right clicking the object, and clicking ‘Create Link’. Then, right click your new link and choose ‘Link Properties’ to set the web address and many other properties.

    Another way to make objects into web links is to edit the XML directly. Inside Inkscape, open the XML editor (Shift+Ctrl+X) … or use your favorite text editor.

    First look at the <svg> element and try adding the following if it’s not there already:

    http://www.inkscape.org/download/?lang=en

    Link for inkscape manual

    http://tavmjong.free.fr/INKSCAPE/MANUAL/html/index.php

    Click here for screen shots of graphics created in inkscape.

    http://files.uberdownloads.com/software/vector-graphics/inkscape.html#

    Riven Phoenix torso studies Pt. II

    March 18, 2010

    Urban Rockwell Studies the torso with Riven phoenix.

    Key things to remember are: the studies are not super accurate but a general approach to speed up the understanding of the torso. I like the approach of using abstract forms of the muscles so I don’t get so caught up in paying attention to every detail and curve of each individual muscle.

    Also notice how i measured the torso based off the skull(human head). adding and dividing to get proportions.

    Drawing the torso with Riven Phoenix

    March 16, 2010

    Here are some studies of the torso. I have a better understanding of the torso since I, took a thorough observation of the proportions relating to the size of skull. Nipples start at 2nd head, width of torso(shoulders) are found by dividing the width; front view of the head. Add that width twice to get torso and shoulder width.

    ALSO: Note this is an earlier study of the torso. The measurement of the chest should be lowered down slightly from the 2nd head. The nipples line on the second head, then the bottom of chest. From there the abs begin to attach.

    You will see this update in the advanced study of the torso coming up.